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Wavelength  -  PC / Occulus Rift

THE PROJECT

 

It's in this project I invested myself in for the end of my studies, first by creating some assets, then as an animator and and texturizing some pieces of platform and finally placing the assets and the lights on UDK

THE PITCH


In 2045, a global conflict breaks out between China and the USA. The world is dipped into an unprecedented war, which in turn inevitably leads each nation. Just before the end of the conflict, a more insidious war takes place, to reverse the balance of power permanently.
Scientists are developing a technology that can give some people the opportunity to create tangible monsters, thanks to their spirit. Very few people are able to master this ability, but the result is successful: their brains create indestructible monsters and invisible to the human eye. A squadron is formed with this new type of soldiers, then two, then three, then a hundreds. They are called Modelers. Most of them has psychological diseases and are unstable. Nevertheless, modelers are able to end the war in blood and fear. Humanity is halved, somes fawn modelers to have ended the war, others fear for their incommensurate power.

From these emerges a new insanity: humanity must get rid of modelers, these monsters, and build the world of tomorrow.
A special unit is created to eradicate all still alive Modelers: the Wavelength unit.

The end of Modelers is no longer a matter of time.

WavelengthUnit
Skeleton
Medley
TrapdoorDrain
Stairs
Scale
Rambarde
Pipe
Grue
Container
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